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Alexander Battle Reports Archives
Details #2 The Macedonians had about 2100 pts, while the Persians had 2200 pts. The Macedonian line was laid out with skirmishers on the far right flank, then companion cavalry, then cavalry, then hyspaspists, then two units of levy regular phalanx infantry, then two units of veteran phalanx, then two more units of skirmishers. The Persians deployed with their Scythians on the right, then slingers, then a unit of Persian cav, then 4 units of Persian infantry, then a unit of mercenary Greeks, Persian javelinmen and on the far left a unit of Persian guard cav. There was a small hill in the center of the table that counted as a rise in the ground and blocked line of sight but did not restrict movement. The Macedonians had a river on their table side that cut off about a foot of the table length and width wise. Other terrain was inconsequential. The hill in the middle of the table meant that the Macedonians would be able to advance to the center of the table without being shot at by much of the Persian infantry. Macedonian turn 1 The phalanx infantry advanced up the center of the table. Alexander led his companions around to the far right side of the table and the skirmishers moved up to block any Persian cavalry thinking they would take a nip at the flanks of the army. The Hypaspists were skirmishing and moved up next to the regular phalanx. Persian turn 1 Both Persian wings advanced to get to bow range of the Macedonians with something. The center left (including the mercenary Greeks and a unit of Persians) advanced in support of the guard cavalry and the javelin men. The center (a unit of Persian infantry) moved up 4 inches, and the center right didn't move at all. Macedonian turn 2 Everybody moved towards the Persians this turn. They girded themselves for the shooting they knew would start next turn. Persian turn 2 The guard cavalry didn't move, while the
javelin men beside them rushed up and hurled their javelins at the Greek
skirmishers. The guard cavalry fired after them but their fire was not up
to snuff and they only killed two, not managing to force a panic test. Macdonian turn 3 The companions moved into a position to
charge the Persian cavalry but as they did so the Greek skirmishers moved up and
threw their javelins like nobody's business, killing four of the Persian nobles
and sending them scampering back 15", ay carumba! Persian turn 3 Seeing the baleful glare of their king fall
on them the Persian nobles rallied. Macedonian turn 4 Alexander and his companions charge into the
skirmishers to clear their way to the meat of the Persian line. Persian turn 4 The guard cavalry charges Alexander. Macedonian turn 5 Alexander rallies. Persian turn 5 The guard cavalry charges into the
skirmishers routing them and pursuing into Alexander. The Scythians charge
the skirmishers facing them and run them off, chasing them off the table. Macedonian turn 6 The skirmishers on the let rally after
bouncing off the cavalry. The ones broken by the guard cavalry in front of
Alexander keep running 10", the phalanx broken by the Greek mercenaries
continues to run. The phalanx charges the Persian cav in front of them,
routing them and panicking the skirmishers in the process. Persian turn 6 Slingers rally, the cavalry continues to run. The Persians shoot at the phalanx troops in front of them killing about 10 of the from both units left, no one panics though. Alexander and the Persian Guard cavalry continue their duel and Alexander is wounded but doesn't fly. And that is where the game ended. The Persians ended up with 2 table quarters and the other two were contested. The Macedonian army had two unit of phalanx not fleeing or destroyed, while all of the Persian infantry survived intact (except the javelin men, but who cares they were probably levy criminals anyway.) One unit of Persian cavalry was destroyed next to a unit of companions and a unit of elite light cavalry. The Hypaspists were the only Macedonian unit not to suffer any loss. Victory was decidedly in the Persians hands. The Macedonians were plagued on a couple of occasions by bad dice rolls, the box cars for Alexander fleeing, the number of companions killed while charging javelin men. It was pretty grim at times. Still, Persian shooting was rarely what it should be. The Macedonian skirmishers on the left hung around forever. Game #5 The Spartans advanced with a refused left flank. The skirmishers met the Macedonian cavalry with a hail of javelins and panicked them. The Spartans went into the Macedonian line and managed to break it by hitting the hypaspists. The Spartans Theban cavalry charged the Macedonian cavalry that was running and kept them running. Finally the Spartans turned and rolled up the Macedonian flank. Game #7 The Indian army was deployed with chariots on each flank and then a unit of cavalry one in from them. Followed by two units of bowmen and a unit of swordmen in the middle. Two elephants were on each side of the swordmen and the king was on one of them and the army standard was on the other. A total of 1350 pts The Macedonians set up with three regular phalanxes in the center. The Thessalians were on the right and the companions were on the left. Alexander was with the companions. 1400 pts. The Macedonians went first. They all moved forward the companions and Thessalians went as far up as they could. The Indian infantry and elephants didn't move and the chariots and cavalry moved up. The cavalry threw javelins at the Macedonian cavalry and the chariots fired their bows at them. Two companions were killed. The archers fired at the advancing phalanx. 1 Phalangite was killed. The Macedonian companions charged the Indian cavalry. The Thessalians moved up against the Indians. The phalanx advanced. The Thessalians threw at the Indian cavalry and killed two. The companions wipe out the Indian cavalry on a charge. The chariot fails his panic test and flees 9" The chariot on the other side charges the Thessalians who stand and shoot. The other chariot continues fleeing 9 " again. The infantry and elephants stand. The three cavalry near the Thessalains move to the flank of the phalangites and throw javelins. The bowmen kill 2 phalangites. The Thessalians fail to wound the chariot and it kills 2. The Thessalians pass their break test. The companions charge the bowmen in the flank, the phalangites charge the bowmen, the swordsmen and the other bowmen. Against the bowmen the phalangites inflict 3 wounds. Against the bowmen the phalangites and companions inflict 5 wounds. The phalangites inflict 4 wounds on the swordsmen. Fighting back the first bowmen inflict 2 wounds. Against the phalangites and the companions the bowmen inflict 4 wounds. The swordsmen inflict 1 wound. The conflict between the thessalians and the chariot resulted in 1 dead thessalian and the chariot destroyed. The first bowmen pass their break test. The second set of bowmen break flee 6" and are run down by the companions who flee off the table in pursuit. The phalangites pursue 6". The swordsmen break and flee 9" the phalangites pursue 6" The standard bearer panics and flee off the table. The swordsmen continue to flee 4" almost off the table. The King declares a charge into the flank of the phalanx engaged with the longbowmen. The King and his elephant kill 3 phalangites. The phalangites inflict 2 wounds on the longbowmen who kill 4 in return. The phalangites break and flee 6". The longbow men pursue 5" and the king pursues 9" running them down. One unit of phalangites fails their panic test and flees 8". The phalangites continue to flee 5" in their turn. The Thessalians move up and throw at the longbowmen. The other phalangites turn around. The companions come back onto the table. Two longbowmen were killed by the Thessalians. The King charges the fleeing phalangites who flee another 6" The longbowmen shoot at the Thessalian cavalry and get six hits, killing two. The Thessalians pass their panic test. The Thessalians charge the longbowmen. The phalanx marches up behind the longbowmen. The companions march up toward the King on his elephant. The Thessalians kill 2 longbowmen losing the combat to the standard but passing their break test. The King charges the phalangites again, they flee 6" are caught and wiped out. The Thessalians kill 1 longbowman and they attack back killing 1. The Thessalians lose by 3 and break fleeing 10". The longbowmen pursue 10". So close. The phalanx behind them flees 9" after failing their panic test. The phalanx rallies and turns towards the King on his elephant. The companions charge the longbowmen in the rear killing 4. The longbowmen kill none in return and fail their break test fleeing 9" but escaping the companions who pursue only 8" The longbowmen continue to flee 9". The Indian cavalry now make their appearance again after staying away from the fighting they charge the phalanx in the rear while the king charges in the front. The elephant kills 3, the cavalry kill 0. The phalangites kill nothing in return. They still win the combat by 1. The cavalry breaks and flees 10" the king breaks and flees 8" The phalanx pursues 8". The companions charge the longbowmen who flee 9" and escape. The phalangites charge the king. He turns to face them. The phalangites fail to wound, the king inflict 2 wounds. The phalanx wins by 1 again. The King breaks and flees 13" the phalanx pursues 7". The longbowmen rally, the cavalry flee off the table and the King rallies. The companions charge the longbowmen, the phalanx charges the King. The longbowmen kill 1 companion on the way in, the companions kill 3 and the longbowmen kill 2 in return. The combat is a tie. The longbowmen win the roll off and the companions pass their break test. The phalanx gets 1 wound on the elephant. The elephant kills two in return, the king kills 1. The combat is a tie and the Macedonians win by a musician. The king breaks and flees 9" the phalanx pursues 8" With only three longbowmen left they don't hold out much hope. The King continues fleeing 14". Two of the longbowmen are killed by Alexander and the companions kill the last one. The Phalanx moves towards the king, the companions move to face the king. The king fails his rally test and flees 14" off the table. The Macedonians had 4 companions, Alexander and 10 phalangites. A narrow victory by the Macdonians.
Game #18 This was cool-someone made up a version of Ancientmaster for the campaign.
Game #20 In this game Alexander and his companions rolled up the Greek left flank and completely romped over the Greeks.
Game #20 This was a doubles event with 4000 points per side. The Greek alliance was devoid of cavalry but their front was totally covered by hoplites. The Macedonians eventually won by stretching their line and breaking through on one sector, while the Spartan phalanx was held frontally.
Game # 25, 26, 27 These battles are from the demonstration Hydaspes games at Historicon. Game #36 The Persian forces consisted of 4 units of Persian infantry, a unit of Scythian cavalry, two units of Persian cavalry, a unit of Persian javelinmen, a unit of Persian slingers, a squadron of Persian scythed chariots and a unit of Thracian peltasts. The King was to the rear of his army. The Macedonian army consisted of 4 phalanxes, a unit of companions with Alexander, two units of javelin men, a unit of peltasts, a unit of Thessalian cavalry and a unit of skirmish cavalry. The Persians had all of their infantry behind a river, the scythed chariots and one unit of cavalry were in front of the river. The Macedonians had no distinctive terrain on their table edge. The river was fordable the whole way across but counted as difficult terrain and troops standing on the bank counted as being behind a defended obstacle. Turn 1 The Persians got the first turn and advanced to the rivers edge, the chariots and the cavalry moved forward and the Scythians crossed the river. No shooting occurred as they were all out of range. The Macedonians moved up. The skirmish cavalry attempted to target the chariots but were just out of range. Turn 2 The chariots aimed a charge at the companion cav but fell shy. The skirmishers moved across the river. The rest of the army shot but the result was fairly desultory, with an odd skirmisher going down here and there, not enough to make anyone test for anything really. The companions in their turn charged the chariots, killing one. The chariots broke, taking a unit of skirmishers, a unit of cavalry and the Thracians with them. The companions pursued but only went 5 inches. Everyone else advanced. Turn 3 The Persian left flank all managed to rally (even the skirmishers with their Ld of 5) The rest of the army shot and the Scythians tried to get behind the Macedonian right. The massed archery of the Scythians and two units of Persian archers killed 10 (of 16) skirmishers. Grimly they refused to flee (the Macedonians were rolling really low for everything all game, this helped with Leadership test a lot, but hurt them in combat and shooting.) The companions charged the Persian cavalry. The Persian cavalry stood and shot, killing two of the companions on the way in. The companions, along with Alexander managed to kill only two Persians. The Persians killed one in return and no one fled. The skirmish cavalry on that side fired on the Persian skirmishers killing one. The Thessalians charged the Scythians in the meantime and after a feigned flight the Scythians managed to kill two of the Thessalians loosing nothing in return. Turn 4 The Persian slingers, having moved into position last turn found themselves less than 9 inches away from the Thessalians (they had charged past them) and opened up with double shooting killing 6 Thessalian cavalry and causing them to panic. Persian shooting in other areas clipped a rank bonus off of a couple of Phalanx units. Meanwhile the scythed chariots charged the skirmish cavalry routing them. The Persian cav lost the fight with the companions and fled, the companions pursued into the Thracians. In a particularly disjointed attack the Macedonian line reached the waters edge and charged across, they were turned back at every point. Alexander lost his fight with the Thracians losing three companions in the process while the Thracians lost 4 rank bonus making the difference in that fight. He stuck around though. Turn 5 The Persians fired on the Macedonian phalanx. A few men dropped here and there. On the right the Scythians, one of the Persian cav units and the slingers handled the the peltasts and the remaining skirmishers roughly but they hung on. Alexander and the Thracians fought to a stalemate, Alexander and co. killing 3, with the Thracians killing 2 in return. Alexander was left with only one companion. The Macedonian right was in trouble with the Persian skirmishers moving to flank the phalanx and the chariots moving into a position where they could charge the companions. The Persian cavalry on this side rallied, just to make things worse. The Macedonians units rallied after their failed river crossing. The skirmishers and petasts, or what was left of them, concentrated their fire on the Scythians killing three of them. Alexander broke the Thracians losing his last companion in the process. Turn 6 The scythed chariots ran Alexander down crushing him under their wheels. The Scythians charged the Peltasts and broke them. The Persians fired on the Phalanxes as did the javelin men. The Persian cavalry moved behind the phalanxes. The slingers finished off the skirmishers. Two Phalanxes panicked and fled. One of the two rallied and faced against the Persian cavalry. The other two attempted a river crossing, one succeeding, breaking two units of Persians and pursuing into the king behind them. The game ended there. Although the Persian King was threatened Alexander was removed, his phalanx was surrounded and most of his army was broken, a clear Persian victory. Game #40 I played Persians and he played the Macedonians. I won the battle 4-2. The battle took place in Asia Minor and we used the DBA 2.0 rules. My opponent was the invader (makes sense). He put his pike blocks in the middle and put his few light troops on the right flank with a cavalry unit. His light horse and knight general were on the left flank. There was a woods on his right in the middle of the board, a hill on his left board edge and another hill on my left board edge. I set the terrain and chose a mostly level, open battlefield for my cavalry and scythed chariot to roam. I tried to turn his left flank with my light horse, but he ended up killing one of my light horse after a couple of combats....so I turned to his right flank where my light troops outnumbered him and could use the woods to their advantage. I killed a psiloi and lost a psiloi. However, when he brought a cavalry unit up for support, I took that out with my light troops (cavalry doesn't work well in rough going!). All the while he kept breaking up his pike blocks and spreading out. I believe he was worried about being flanked. That was the time to let loose my cavalry and scythe chariot that I had been holding back in the center. The scythe chariot destroyed two pike elements in two turns, taking advantage of the quick kill it gets against the pikes.
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